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IanCutress: Can you come photograph the device I'm testing plz thx.IanCutress: If Puget wanted to avoid accidently posting performance numbers while under NDA, they'd have a mec….IanCutress: You missed my point but you do you.andreif7: I already wrote that in the piece.So indeed only the pixel shader effects in the OGL2/XGL2 plugins were done with ATI hardware (using no special ATI extensions, though, only the standard ARB ones which are available on nVidia's DX9 cards as well).Īnyway, I am pretty sure that you also can find psx games which will run faster on nVidia cards (for example if many framebuffer reads are needed - even old nVidia cards are still two times faster with such reads than the newest ATI ones), so the spotlight on the two games mentioned in the article is just this: a spotlight. Yes, spring 2003 I got a R9700Pro (since the first GFFX cards didn't look to promising - hot and noisy - by then), but all major coding (and optimization) work was already finished at this point. Starting 1999 on my good ole TNT1 card, later on GF1/GF3/GF4 ones.
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PeteBernert - Friday, Malink I want to add a small comment (since my plugins seems to be mentioned in the article )) about the "developed on/for ATI cards" confusions: all of my psx gpu plugins (Win D3D/OGL1/OGL2 Linux Mesa/XGL2) were in fact developed on nVidia cards.